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Fly Pieter

playfly.pieter.com
The curator's review
A man prompted a multiplayer flight sim into existence in days, put ads on the blimps, and made real money before most people finished scoffing. The planes fly badly in exactly the way that proves a human barely touched the code. Load-bearing proof of the era.

A multiplayer flight sim vibe-coded almost entirely with AI in 2025, funded by selling ads on the in-game blimps. The flagship artifact of the vibe-coding era.

Fly Pieter

The full review

In late February 2025, Pieter Levels - the indie hacker who builds public companies from a laptop - typed a prompt asking for a 3D multiplayer flight simulator and shipped what came back. Fly.pieter.com went from prompt to playable in a sitting, from playable to viral in days, and from viral to profitable in weeks, funded by the most honest business model imaginable: ads on the in-game blimps.

The game is proudly, structurally janky. Planes take off from a runway that shares real estate with an impossible skyline; the flight model is a rumor; collisions are negotiable; other players streak past like typos. None of this is hidden - the jank IS the product, living proof of exactly how much game you get from prompts alone, versioned in public as Levels patched it live on X with more prompting.

Its historical weight outstrips its frame rate. This was the artifact that made vibe coding legible to normal people: not a demo from a lab, but a working, earning thing a single person willed into existence by describing it. The blimp ads reportedly cleared serious money. Every solo founder who shipped an AI-built game in 2025 was flying in its slipstream.

The planes fly badly in exactly the way that proves a human barely touched the code, and that is the point - it is load-bearing proof of the era. Take off, hit a skyscraper, respawn, read a blimp. You are touring a monument.

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