The curator's reviewA playable Minecraft with no game engine underneath: every single frame is hallucinated by a neural network in real time from your keystrokes. Look away and the world quietly rearranges.
Oasis, from Decart and Etched in late 2024, is a playable Minecraft with no game engine underneath. There is no world state, no physics, no block data - every single frame is generated by a neural network in real time, conditioned on the previous frames and your keystrokes. You are not playing a game; you are steering a dream that has watched thousands of hours of Minecraft.
The consequences are philosophical grade. Dig a hole, look at the sky, look back: the hole has healed itself, because object permanence was never in the training objective - the model predicts plausible next frames, and a world that stays dug is only one kind of plausible. Walk in a circle and the landscape reshuffles behind you. Inventory items flicker between visits like details in a dream you are trying to hold onto.
As engineering it was a genuine landmark: real-time interactive video generation at playable framerates (on custom silicon), a proof that world models could be the runtime rather than the renderer. Everything in the playable-world-model genre that followed points back to it.
As an experience it is quietly profound. The wrongness is not broken-game wrongness; it is dream-wrongness - the same texture as walking through a house that is your house even though it has rooms your house does not. Playing it feels like being someone else's dream of a game you know. Ten minutes will recalibrate what you think generated means.